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This commit is contained in:
2026-07-09 08:33:57 +08:00
commit 26ed99fda6
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package session
import (
"fmt"
"github.com/df-mc/dragonfly/server/block"
"github.com/df-mc/dragonfly/server/entity/effect"
"github.com/df-mc/dragonfly/server/item"
"github.com/df-mc/dragonfly/server/world"
"github.com/sandertv/gophertunnel/minecraft/protocol"
)
// beaconInputSlot is the slot index of the input item in the beacon.
const beaconInputSlot = 0x1b
// handleBeaconPayment handles the selection of effects in a beacon and the removal of the item used to pay
// for those effects.
func (h *ItemStackRequestHandler) handleBeaconPayment(a *protocol.BeaconPaymentStackRequestAction, s *Session, tx *world.Tx) error {
slot := protocol.StackRequestSlotInfo{
Container: protocol.FullContainerName{ContainerID: protocol.ContainerBeaconPayment},
Slot: beaconInputSlot,
}
// First check if there actually is a beacon opened.
if !s.containerOpened.Load() {
return fmt.Errorf("no beacon container opened")
}
pos := *s.openedPos.Load()
beacon, ok := tx.Block(pos).(block.Beacon)
if !ok {
return fmt.Errorf("no beacon container opened")
}
// Check if the item present in the beacon slot is valid.
payment, _ := h.itemInSlot(slot, s, tx)
if payable, ok := payment.Item().(item.BeaconPayment); !ok || !payable.PayableForBeacon() {
return fmt.Errorf("item %#v in beacon slot cannot be used as payment", payment)
}
// Check if the effects are valid and allowed for the beacon's level.
if !h.validBeaconEffect(a.PrimaryEffect, beacon) {
return fmt.Errorf("primary effect selected is not allowed: %v for level %v", a.PrimaryEffect, beacon.Level())
} else if !h.validBeaconEffect(a.SecondaryEffect, beacon) || (beacon.Level() < 4 && a.SecondaryEffect != 0) {
return fmt.Errorf("secondary effect selected is not allowed: %v for level %v", a.SecondaryEffect, beacon.Level())
}
primary, pOk := effect.ByID(int(a.PrimaryEffect))
secondary, sOk := effect.ByID(int(a.SecondaryEffect))
if pOk {
beacon.Primary = primary.(effect.LastingType)
}
if sOk {
beacon.Secondary = secondary.(effect.LastingType)
}
tx.SetBlock(pos, beacon, nil)
// The client will send a Destroy action after this action, but we can't rely on that because the client
// could just not send it.
// We just ignore the next Destroy action and set the item to air here.
h.setItemInSlot(slot, item.Stack{}, s, tx)
h.ignoreDestroy = true
return nil
}
// validBeaconEffect checks if the ID passed is a valid beacon effect.
func (h *ItemStackRequestHandler) validBeaconEffect(id int32, beacon block.Beacon) bool {
switch id {
case 1, 3:
return beacon.Level() >= 1
case 8, 11:
return beacon.Level() >= 2
case 5:
return beacon.Level() >= 3
case 10:
return beacon.Level() >= 4
case 0:
return true
}
return false
}