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@@ -0,0 +1,100 @@
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package session
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import (
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"fmt"
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"github.com/df-mc/dragonfly/server/block"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/sandertv/gophertunnel/minecraft/protocol"
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)
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const (
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// loomInputSlot is the slot index of the input item in the loom table.
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loomInputSlot = 0x09
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// loomDyeSlot is the slot index of the dye item in the loom table.
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loomDyeSlot = 0x0a
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// loomPatternSlot is the slot index of the pattern item in the loom table.
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loomPatternSlot = 0x0b
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)
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// handleLoomCraft handles a CraftLoomRecipe stack request action made using a loom table.
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func (h *ItemStackRequestHandler) handleLoomCraft(a *protocol.CraftLoomRecipeStackRequestAction, s *Session, tx *world.Tx) error {
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// First check if there actually is a loom opened.
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if _, ok := tx.Block(*s.openedPos.Load()).(block.Loom); !ok || !s.containerOpened.Load() {
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return fmt.Errorf("no loom container opened")
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}
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timesCrafted := int(a.TimesCrafted)
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if timesCrafted < 1 {
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return fmt.Errorf("times crafted must be least 1")
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}
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// Next, check if the input slot has a valid banner item.
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input, _ := h.itemInSlot(protocol.StackRequestSlotInfo{
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Container: protocol.FullContainerName{ContainerID: protocol.ContainerLoomInput},
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Slot: loomInputSlot,
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}, s, tx)
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if input.Count() < timesCrafted {
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return fmt.Errorf("input item count is less than times crafted")
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}
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b, ok := input.Item().(block.Banner)
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if !ok {
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return fmt.Errorf("input item is not a banner")
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}
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if b.Illager {
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return fmt.Errorf("input item is an illager banner")
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}
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// Do the same with the input dye.
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dye, _ := h.itemInSlot(protocol.StackRequestSlotInfo{
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Container: protocol.FullContainerName{ContainerID: protocol.ContainerLoomDye},
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Slot: loomDyeSlot,
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}, s, tx)
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if dye.Count() < timesCrafted {
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return fmt.Errorf("dye item count is less than times crafted")
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}
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d, ok := dye.Item().(item.Dye)
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if !ok {
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return fmt.Errorf("dye item is not a dye")
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}
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// The action contains the pattern that the client wanted to apply, so parse the ID and check if it is a valid
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// pattern.
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expectedPattern, exists := block.BannerPatternByID(a.Pattern)
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if !exists {
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return fmt.Errorf("unknown banner pattern id %q", a.Pattern)
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}
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// Some banner patterns have equivalent banner pattern items that are required to craft the pattern. If the expected
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// pattern has a pattern item, check if the player input the correct pattern item.
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pattern, _ := h.itemInSlot(protocol.StackRequestSlotInfo{
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Container: protocol.FullContainerName{ContainerID: protocol.ContainerLoomMaterial},
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Slot: loomPatternSlot,
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}, s, tx)
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if expectedPatternItem, hasPatternItem := expectedPattern.Item(); hasPatternItem {
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if pattern.Empty() {
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return fmt.Errorf("pattern item is empty but the pattern is required")
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}
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p, ok := pattern.Item().(item.BannerPattern)
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if !ok {
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return fmt.Errorf("pattern item is not a banner pattern")
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}
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if expectedPatternItem != p.Type {
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return fmt.Errorf("pattern item does not match the expected pattern")
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}
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}
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// Add a new pattern layer onto the banner, and create the result.
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b.Patterns = append(b.Patterns, block.BannerPatternLayer{
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Type: expectedPattern,
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Colour: d.Colour,
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})
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h.setItemInSlot(protocol.StackRequestSlotInfo{
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Container: protocol.FullContainerName{ContainerID: protocol.ContainerLoomInput},
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Slot: loomInputSlot,
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}, input.Grow(-timesCrafted), s, tx)
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h.setItemInSlot(protocol.StackRequestSlotInfo{
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Container: protocol.FullContainerName{ContainerID: protocol.ContainerLoomDye},
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Slot: loomDyeSlot,
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}, dye.Grow(-timesCrafted), s, tx)
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return h.createResults(s, tx, input.WithItem(b))
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}
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