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@@ -0,0 +1,46 @@
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package biome
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import "image/color"
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// Badlands ...
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type Badlands struct{}
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// Temperature ...
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func (Badlands) Temperature() float64 {
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return 2
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}
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// Rainfall ...
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func (Badlands) Rainfall() float64 {
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return 0
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}
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// Depth ...
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func (Badlands) Depth() float64 {
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return 0.1
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}
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// Scale ...
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func (Badlands) Scale() float64 {
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return 0.2
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}
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// WaterColour ...
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func (Badlands) WaterColour() color.RGBA {
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return color.RGBA{R: 0x4e, G: 0x7f, B: 0x81, A: 0xa5}
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}
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// Tags ...
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func (Badlands) Tags() []string {
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return []string{"animal", "mesa", "monster", "overworld", "spawns_mesa_mobs", "spawns_warm_variant_farm_animals", "surface_mineshaft"}
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}
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// String ...
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func (Badlands) String() string {
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return "mesa"
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}
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// EncodeBiome ...
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func (Badlands) EncodeBiome() int {
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return 37
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}
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