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@@ -0,0 +1,46 @@
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package biome
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import "image/color"
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// DesertHills ...
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type DesertHills struct{}
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// Temperature ...
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func (DesertHills) Temperature() float64 {
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return 2
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}
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// Rainfall ...
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func (DesertHills) Rainfall() float64 {
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return 0
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}
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// Depth ...
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func (DesertHills) Depth() float64 {
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return 0.45
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}
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// Scale ...
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func (DesertHills) Scale() float64 {
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return 0.3
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}
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// WaterColour ...
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func (DesertHills) WaterColour() color.RGBA {
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return color.RGBA{R: 0x1a, G: 0x7a, B: 0xa1, A: 0xa5}
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}
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// Tags ...
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func (DesertHills) Tags() []string {
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return []string{"desert", "hills", "monster", "overworld", "spawns_gold_rabbits", "spawns_warm_variant_farm_animals"}
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}
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// String ...
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func (DesertHills) String() string {
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return "desert_hills"
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}
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// EncodeBiome ...
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func (DesertHills) EncodeBiome() int {
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return 17
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}
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