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package biome
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import "image/color"
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// GravellyMountainsPlus ...
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type GravellyMountainsPlus struct{}
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// Temperature ...
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func (GravellyMountainsPlus) Temperature() float64 {
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return 0.2
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}
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// Rainfall ...
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func (GravellyMountainsPlus) Rainfall() float64 {
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return 0.3
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}
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// Depth ...
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func (GravellyMountainsPlus) Depth() float64 {
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return 1
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}
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// Scale ...
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func (GravellyMountainsPlus) Scale() float64 {
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return 0.5
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}
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// WaterColour ...
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func (GravellyMountainsPlus) WaterColour() color.RGBA {
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return color.RGBA{R: 0x0e, G: 0x63, B: 0xab, A: 0xa5}
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}
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// Tags ...
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func (GravellyMountainsPlus) Tags() []string {
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return []string{"animal", "extreme_hills", "forest", "monster", "mutated", "overworld", "spawns_cold_variant_farm_animals"}
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}
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// String ...
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func (GravellyMountainsPlus) String() string {
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return "extreme_hills_plus_trees_mutated"
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}
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// EncodeBiome ...
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func (GravellyMountainsPlus) EncodeBiome() int {
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return 162
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}
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