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package biome
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import "image/color"
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// Grove ...
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type Grove struct{}
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// Temperature ...
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func (Grove) Temperature() float64 {
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return -0.2
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}
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// Rainfall ...
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func (Grove) Rainfall() float64 {
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return 0.8
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}
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// Depth ...
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func (Grove) Depth() float64 {
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return 0.1
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}
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// Scale ...
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func (Grove) Scale() float64 {
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return 0.2
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}
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// WaterColour ...
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func (Grove) WaterColour() color.RGBA {
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return color.RGBA{R: 0x60, G: 0xb7, B: 0xff, A: 0xa6}
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}
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// Tags ...
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func (Grove) Tags() []string {
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return []string{"mountains", "cold", "monster", "overworld", "grove", "spawns_cold_variant_farm_animals", "spawns_cold_variant_frogs", "spawns_snow_foxes", "spawns_white_rabbits"}
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}
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// String ...
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func (Grove) String() string {
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return "grove"
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}
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// EncodeBiome ...
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func (Grove) EncodeBiome() int {
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return 185
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}
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