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@@ -0,0 +1,46 @@
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package biome
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import "image/color"
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// IceSpikes ...
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type IceSpikes struct{}
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// Temperature ...
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func (IceSpikes) Temperature() float64 {
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return 0
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}
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// Rainfall ...
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func (IceSpikes) Rainfall() float64 {
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return 1
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}
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// Depth ...
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func (IceSpikes) Depth() float64 {
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return 0.425
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}
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// Scale ...
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func (IceSpikes) Scale() float64 {
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return 0.45
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}
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// WaterColour ...
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func (IceSpikes) WaterColour() color.RGBA {
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return color.RGBA{R: 0x60, G: 0xb7, B: 0xff, A: 0xa6}
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}
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// Tags ...
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func (IceSpikes) Tags() []string {
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return []string{"frozen", "ice_plains", "monster", "mutated", "overworld", "spawns_cold_variant_farm_animals", "spawns_cold_variant_frogs", "spawns_white_rabbits"}
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}
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// String ...
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func (IceSpikes) String() string {
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return "ice_plains_spikes"
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}
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// EncodeBiome ...
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func (IceSpikes) EncodeBiome() int {
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return 140
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}
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