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package biome
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import "image/color"
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// ModifiedJungle ...
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type ModifiedJungle struct{}
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// Temperature ...
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func (ModifiedJungle) Temperature() float64 {
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return 0.95
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}
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// Rainfall ...
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func (ModifiedJungle) Rainfall() float64 {
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return 0.9
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}
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// Depth ...
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func (ModifiedJungle) Depth() float64 {
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return 0.2
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}
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// Scale ...
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func (ModifiedJungle) Scale() float64 {
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return 0.4
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}
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// WaterColour ...
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func (ModifiedJungle) WaterColour() color.RGBA {
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return color.RGBA{R: 0x1b, G: 0x9e, B: 0xd8, A: 0xa5}
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}
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// Tags ...
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func (ModifiedJungle) Tags() []string {
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return []string{"animal", "jungle", "monster", "mutated", "overworld_generation", "spawns_warm_variant_farm_animals"}
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}
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// String ...
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func (ModifiedJungle) String() string {
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return "jungle_mutated"
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}
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// EncodeBiome ...
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func (ModifiedJungle) EncodeBiome() int {
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return 149
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}
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