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package biome
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import "image/color"
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// ModifiedWoodedBadlandsPlateau ...
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type ModifiedWoodedBadlandsPlateau struct{}
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// Temperature ...
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func (ModifiedWoodedBadlandsPlateau) Temperature() float64 {
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return 2
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}
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// Rainfall ...
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func (ModifiedWoodedBadlandsPlateau) Rainfall() float64 {
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return 0
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}
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// Depth ...
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func (ModifiedWoodedBadlandsPlateau) Depth() float64 {
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return 0.45
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}
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// Scale ...
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func (ModifiedWoodedBadlandsPlateau) Scale() float64 {
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return 0.3
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}
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// WaterColour ...
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func (ModifiedWoodedBadlandsPlateau) WaterColour() color.RGBA {
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return color.RGBA{R: 0x55, G: 0x80, B: 0x9e, A: 0xa5}
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}
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// Tags ...
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func (ModifiedWoodedBadlandsPlateau) Tags() []string {
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return []string{"animal", "mesa", "monster", "mutated", "overworld", "plateau", "spawns_mesa_mobs", "spawns_warm_variant_farm_animals", "surface_mineshaft"}
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}
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// String ...
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func (ModifiedWoodedBadlandsPlateau) String() string {
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return "mesa_plateau_stone_mutated"
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}
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// EncodeBiome ...
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func (ModifiedWoodedBadlandsPlateau) EncodeBiome() int {
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return 166
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}
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