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package biome
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import "image/color"
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// MountainEdge ...
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type MountainEdge struct{}
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// Temperature ...
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func (MountainEdge) Temperature() float64 {
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return 0.2
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}
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// Rainfall ...
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func (MountainEdge) Rainfall() float64 {
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return 0.3
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}
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// Depth ...
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func (MountainEdge) Depth() float64 {
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return 0.8
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}
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// Scale ...
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func (MountainEdge) Scale() float64 {
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return 0.4
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}
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// WaterColour ...
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func (MountainEdge) WaterColour() color.RGBA {
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return color.RGBA{R: 0x04, G: 0x5c, B: 0xd5, A: 0xa5}
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}
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// Tags ...
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func (MountainEdge) Tags() []string {
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return []string{"animal", "edge", "extreme_hills", "monster", "mountain", "overworld", "spawns_cold_variant_farm_animals"}
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}
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// String ...
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func (MountainEdge) String() string {
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return "extreme_hills_edge"
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}
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// EncodeBiome ...
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func (MountainEdge) EncodeBiome() int {
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return 20
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}
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