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package biome
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import "image/color"
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// OldGrowthPineTaiga ...
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type OldGrowthPineTaiga struct{}
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// Temperature ...
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func (OldGrowthPineTaiga) Temperature() float64 {
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return 0.3
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}
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// Rainfall ...
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func (OldGrowthPineTaiga) Rainfall() float64 {
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return 0.8
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}
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// Depth ...
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func (OldGrowthPineTaiga) Depth() float64 {
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return 0.2
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}
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// Scale ...
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func (OldGrowthPineTaiga) Scale() float64 {
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return 0.2
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}
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// WaterColour ...
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func (OldGrowthPineTaiga) WaterColour() color.RGBA {
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return color.RGBA{R: 0x2d, G: 0x6d, B: 0x77, A: 0xa5}
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}
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// Tags ...
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func (OldGrowthPineTaiga) Tags() []string {
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return []string{"animal", "forest", "mega", "monster", "overworld", "rare", "taiga", "has_structure_trail_ruins", "spawns_cold_variant_farm_animals"}
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}
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// String ...
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func (OldGrowthPineTaiga) String() string {
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return "mega_taiga"
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}
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// EncodeBiome ...
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func (OldGrowthPineTaiga) EncodeBiome() int {
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return 32
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}
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