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package biome
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import "image/color"
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// PaleGarden ...
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type PaleGarden struct{}
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// Temperature ...
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func (PaleGarden) Temperature() float64 {
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return 0.7
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}
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// Rainfall ...
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func (PaleGarden) Rainfall() float64 {
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return 0.8
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}
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// Depth ...
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func (PaleGarden) Depth() float64 {
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return 0.1
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}
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// Scale ...
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func (PaleGarden) Scale() float64 {
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return 0.2
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}
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// WaterColour ...
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func (PaleGarden) WaterColour() color.RGBA {
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return color.RGBA{R: 0x60, G: 0xb7, B: 0xff, A: 0xa6}
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}
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// Tags ...
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func (PaleGarden) Tags() []string {
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return []string{"monster", "overworld", "pale_garden"}
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}
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// String ...
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func (PaleGarden) String() string {
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return "pale_garden"
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}
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// EncodeBiome ...
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func (PaleGarden) EncodeBiome() int {
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return 193
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}
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