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package biome
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import "image/color"
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// Plains ...
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type Plains struct{}
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// Temperature ...
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func (Plains) Temperature() float64 {
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return 0.8
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}
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// Rainfall ...
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func (Plains) Rainfall() float64 {
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return 0.4
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}
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// Depth ...
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func (Plains) Depth() float64 {
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return 0.125
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}
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// Scale ...
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func (Plains) Scale() float64 {
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return 0.05
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}
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// WaterColour ...
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func (Plains) WaterColour() color.RGBA {
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return color.RGBA{R: 0x44, G: 0xaf, B: 0xf5, A: 0xa5}
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}
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// Tags ...
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func (Plains) Tags() []string {
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return []string{"animal", "monster", "overworld", "plains", "bee_habitat"}
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}
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// String ...
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func (Plains) String() string {
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return "plains"
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}
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// EncodeBiome ...
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func (Plains) EncodeBiome() int {
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return 1
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}
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