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package biome
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import "image/color"
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// ShatteredSavannaPlateau ...
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type ShatteredSavannaPlateau struct{}
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// Temperature ...
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func (ShatteredSavannaPlateau) Temperature() float64 {
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return 1
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}
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// Rainfall ...
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func (ShatteredSavannaPlateau) Rainfall() float64 {
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return 0.5
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}
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// Depth ...
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func (ShatteredSavannaPlateau) Depth() float64 {
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return 1.05
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}
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// Scale ...
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func (ShatteredSavannaPlateau) Scale() float64 {
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return 1.212
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}
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// WaterColour ...
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func (ShatteredSavannaPlateau) WaterColour() color.RGBA {
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return color.RGBA{R: 0x60, G: 0xb7, B: 0xff, A: 0xa6}
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}
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// Tags ...
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func (ShatteredSavannaPlateau) Tags() []string {
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return []string{"animal", "monster", "mutated", "overworld", "plateau", "savanna", "spawns_savanna_mobs", "spawns_warm_variant_farm_animals"}
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}
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// String ...
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func (ShatteredSavannaPlateau) String() string {
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return "savanna_plateau_mutated"
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}
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// EncodeBiome ...
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func (ShatteredSavannaPlateau) EncodeBiome() int {
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return 164
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}
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