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package biome
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import "image/color"
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// SnowyTaigaHills ...
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type SnowyTaigaHills struct{}
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// Temperature ...
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func (SnowyTaigaHills) Temperature() float64 {
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return -0.5
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}
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// Rainfall ...
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func (SnowyTaigaHills) Rainfall() float64 {
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return 0.4
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}
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// Depth ...
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func (SnowyTaigaHills) Depth() float64 {
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return 0.45
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}
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// Scale ...
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func (SnowyTaigaHills) Scale() float64 {
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return 0.3
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}
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// WaterColour ...
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func (SnowyTaigaHills) WaterColour() color.RGBA {
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return color.RGBA{R: 0x24, G: 0x5b, B: 0x78, A: 0xa5}
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}
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// Tags ...
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func (SnowyTaigaHills) Tags() []string {
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return []string{"animal", "cold", "forest", "hills", "monster", "overworld", "taiga", "spawns_cold_variant_farm_animals", "spawns_cold_variant_frogs", "spawns_white_rabbits"}
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}
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// String ...
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func (SnowyTaigaHills) String() string {
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return "cold_taiga_hills"
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}
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// EncodeBiome ...
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func (SnowyTaigaHills) EncodeBiome() int {
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return 31
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}
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