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@@ -0,0 +1,46 @@
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package biome
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import "image/color"
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// WoodedHills ...
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type WoodedHills struct{}
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// Temperature ...
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func (WoodedHills) Temperature() float64 {
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return 0.7
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}
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// Rainfall ...
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func (WoodedHills) Rainfall() float64 {
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return 0.8
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}
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// Depth ...
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func (WoodedHills) Depth() float64 {
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return 0.45
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}
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// Scale ...
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func (WoodedHills) Scale() float64 {
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return 0.3
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}
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// WaterColour ...
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func (WoodedHills) WaterColour() color.RGBA {
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return color.RGBA{R: 0x05, G: 0x6b, B: 0xd1, A: 0xa5}
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}
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// Tags ...
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func (WoodedHills) Tags() []string {
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return []string{"animal", "hills", "monster", "overworld", "forest", "bee_habitat"}
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}
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// String ...
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func (WoodedHills) String() string {
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return "forest_hills"
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}
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// EncodeBiome ...
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func (WoodedHills) EncodeBiome() int {
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return 18
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}
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