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package world
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/world/chunk"
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)
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// Generator handles the generating of newly created chunks. Worlds have one generator which is used to
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// generate chunks when the provider of the world cannot find a chunk at a given chunk position.
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type Generator interface {
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// GenerateChunk generates a chunk at a chunk position passed. The generator sets blocks in the chunk that
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// is passed to the method.
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GenerateChunk(pos ChunkPos, chunk *chunk.Chunk)
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// DefaultSpawn returns the default spawn position for worlds using this generator in the dimension passed.
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DefaultSpawn(dim Dimension) cube.Pos
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}
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// NopGenerator is the default generator a world. It places no blocks in the world which results in a void
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// world.
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type NopGenerator struct{}
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// GenerateChunk ...
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func (NopGenerator) GenerateChunk(ChunkPos, *chunk.Chunk) {}
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// DefaultSpawn ...
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func (NopGenerator) DefaultSpawn(Dimension) cube.Pos { return cube.Pos{} }
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