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package world
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import (
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"github.com/go-gl/mathgl/mgl64"
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)
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// Particle represents a particle that may be added to the world. These particles are then rendered client-
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// side, with the server having no control over it after sending.
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type Particle interface {
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// Spawn spawns the particle at the position passed. Particles may execute any additional actions here,
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// such as spawning different particles.
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Spawn(w *World, pos mgl64.Vec3)
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}
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