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package sound
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// Instrument represents a note block instrument.
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type Instrument struct {
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instrument
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}
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type instrument int32
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// Int32 ...
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func (i instrument) Int32() int32 {
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return int32(i)
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}
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// Piano is an instrument type for the note block.
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func Piano() Instrument {
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return Instrument{0}
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}
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// BassDrum is an instrument type for the note block.
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func BassDrum() Instrument {
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return Instrument{1}
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}
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// Snare is an instrument type for the note block.
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func Snare() Instrument {
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return Instrument{2}
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}
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// ClicksAndSticks is an instrument type for the note block.
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func ClicksAndSticks() Instrument {
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return Instrument{3}
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}
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// Bass is an instrument type for the note block.
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func Bass() Instrument {
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return Instrument{4}
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}
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// Flute is an instrument type for the note block.
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func Flute() Instrument {
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return Instrument{5}
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}
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// Bell is an instrument type for the note block.
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func Bell() Instrument {
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return Instrument{6}
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}
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// Guitar is an instrument type for the note block.
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func Guitar() Instrument {
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return Instrument{7}
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}
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// Chimes is an instrument type for the note block.
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func Chimes() Instrument {
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return Instrument{8}
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}
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// Xylophone is an instrument type for the note block.
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func Xylophone() Instrument {
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return Instrument{9}
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}
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// IronXylophone is an instrument type for the note block.
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func IronXylophone() Instrument {
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return Instrument{10}
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}
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// CowBell is an instrument type for the note block.
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func CowBell() Instrument {
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return Instrument{11}
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}
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// Didgeridoo is an instrument type for the note block.
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func Didgeridoo() Instrument {
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return Instrument{12}
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}
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// Bit is an instrument type for the note block.
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func Bit() Instrument {
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return Instrument{13}
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}
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// Banjo is an instrument type for the note block.
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func Banjo() Instrument {
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return Instrument{14}
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}
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// Pling is an instrument type for the note block.
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func Pling() Instrument {
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return Instrument{15}
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}
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