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package world
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// VisibilityLevel controls whether a ViewLayer should use an entity's public visibility or force it
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// visible or invisible for a viewer.
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type VisibilityLevel struct {
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visibility
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}
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// PublicVisibility is the default visibility level where the entity is (in)visible
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// depending on how it already is publicly viewed.
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func PublicVisibility() VisibilityLevel {
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return VisibilityLevel{0}
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}
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// EnforceInvisible is the visibility level where the entity is always invisible to the viewer.
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func EnforceInvisible() VisibilityLevel {
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return VisibilityLevel{1}
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}
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// EnforceVisible is the visibility level where the entity is always visible to the viewer.
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func EnforceVisible() VisibilityLevel {
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return VisibilityLevel{2}
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}
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type visibility uint8
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// EnforceVisibility returns whether metadata should be changed.
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func (v visibility) EnforceVisibility() bool {
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return v > 0
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}
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