Update terbaru
Menambahkan bypas nama gwa Nambahkan ban/unban/ban list menambahkan world clasik ringan
This commit is contained in:
@@ -2,6 +2,7 @@
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.idea/
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.zed/
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.vscode/
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todo.md
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# Dragonfly
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/world/
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@@ -1,6 +1,6 @@
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MIT License
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Copyright (c) 2019 Dragonfly Tech
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Copyright (c) 2026 Tarna
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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@@ -1,47 +1,42 @@
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<!--suppress ALL -->
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<img height="310" alt="image" src="https://user-images.githubusercontent.com/16114089/121805566-0cd81280-cc4c-11eb-9b7d-b5f8a6db4f8d.png" align="right">
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# Tarna Minecraft Bedrock Server
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# Dragonfly
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Server Minecraft Bedrock Edition berkinerja tinggi yang dioptimalkan khusus untuk **Armbian Server H680P** dan dikembangkan menggunakan bahasa pemrograman Go.
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Dragonfly is a heavily asynchronous server software for Minecraft: Bedrock Edition written in Go. It was written with scalability
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and simplicity in mind and aims to make the process of setting up a server and modifying it easy. Unlike other
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Minecraft server software, Dragonfly is generally used as a library to extend.
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---
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[](https://discord.gg/U4kFWHhTNR)
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## Cara Pasang & Menjalankan (Sangat Mudah)
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## Getting started
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Running Dragonfly requires at least **Go 1.26**. After starting the server through one of the methods below,
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**ctrl+c** may be used to shut down the server. Also check out the [wiki](https://github.com/df-mc/dragonfly/wiki) for
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more detailed info.
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#### Installation as library
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### Langkah 1: Persiapan (Memasang Go)
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Pastikan server Armbian Anda sudah terpasang compiler Go (versi 1.26 atau lebih tinggi).
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```shell
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go mod init github.com/user/module
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go get github.com/df-mc/dragonfly
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# Untuk pengguna Debian/Ubuntu (Armbian)
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sudo apt update && sudo apt install golang -y
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```
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#### Installation of the latest commit
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### Langkah 2: Jalankan Server
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Masuk ke direktori server dan jalankan perintah berikut untuk memulai server secara langsung:
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```shell
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git clone https://github.com/df-mc/dragonfly
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cd dragonfly
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go run main.go
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```
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Atau jika ingin melakukan kompilasi terlebih dahulu agar server berjalan lebih cepat:
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```shell
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# Kompilasi menjadi file binary
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go build -o mc_server main.go
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## Developer info
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[](https://pkg.go.dev/github.com/df-mc/dragonfly/server)
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# Menjalankan server
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./mc_server
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```
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Tekan tombol `Ctrl+C` di terminal untuk mematikan server dengan aman.
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Dragonfly features a well-documented codebase with an easy-to-use API. Documentation may be found
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[here](https://pkg.go.dev/github.com/df-mc/dragonfly/server) and in the subpackages found by clicking *Directories*.
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---
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Publishing your project on GitHub? Consider adding the **[#df-mc](https://github.com/topic/df-mc)** topic to your
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repository and opening a pull request at [df-wiki](https://github.com/df-mc/wiki) adding your project as a Community
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Project to improve its visibility.
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## Contributing
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Contributions are very welcome! Issues, pull requests and feature requests are highly appreciated. Opening a pull
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request? Consider joining our [Discord server](https://discord.gg/U4kFWHhTNR) to discuss your changes! Also have a read through the
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[CONTRIBUTING.md](https://github.com/df-mc/dragonfly/blob/master/.github/CONTRIBUTING.md) for more info.
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## Fitur Khusus Server Ini:
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1. **Sangat Ringan & Teroptimasi:** Jarak pandang chunk dibatasi ke `5` dan jarak pemrosesan detak (Tick range) dibatasi ke `3` agar server sangat hemat RAM & CPU di Armbian H680P.
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2. **Sistem Ban Multi-faktor:** Melalui perintah `/ban <pemain> [durasi] [alasan]`, server memblokir akses berdasarkan **Username, XUID, UUID, dan IP** agar pemain yang diban tidak bisa masuk kembali meskipun mengganti namanya.
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3. **Tombol Unban Instan:** Admin bisa menghapus ban secara instan menggunakan `/uban <pemain>` atau `/unban <pemain>`.
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4. **Daftar Ban Terbuka:** Ketik `/ban list` atau `/banlist` untuk melihat daftar siapa saja yang diban serta sisa waktunya.
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5. **Spawn Presisi (Tidak Acak):** Aturan game `spawnradius` diset ke `0` agar semua pemain baru mendarat tepat pada titik koordinat spawn tanpa terpencar secara acak.
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6. **Sistem Cheat & Administrasi Khusus:** Hak istimewa untuk mengeksekusi cheat dan perintah admin (seperti `/tp`, `/give`, `/heal`, `/time`, `/ban`, `/uban`, `/banlist`) hanya dapat dijalankan oleh dua akun administrator:
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* **XTarnaWijaya**
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* **TarnaWijaya**
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+2
-2
@@ -27,10 +27,10 @@
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[Players]
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# The maximum amount of players accepted into the server. If set to 0, there is no player limit. The max
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# player count will increase as more players join.
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MaxCount = 0
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MaxCount = 15
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# The maximum chunk radius that players may set in their settings. If they try to set it above this number,
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# it will be capped and set to the max.
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MaximumChunkRadius = 32
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MaximumChunkRadius = 5
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# Whether a player's data will be saved and loaded. If true, the server will use the
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# default LevelDB data provider and if false, an empty provider will be used. To use your
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# own provider, turn this value to false, as you will still be able to pass your own provider.
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+2
-1
@@ -195,6 +195,7 @@ func (conf Config) New() *Server {
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srv.listeners = append(srv.listeners, l)
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}
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_ = player.Bans.Load()
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creative_registerCreativeItems()
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recipe_registerVanilla()
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@@ -332,7 +333,7 @@ func loadResources(dir string) ([]*resource.Pack, error) {
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func loadGenerator(dim world.Dimension) world.Generator {
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switch dim {
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case world.Overworld:
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return generator.NewFlat(biome.Plains{}, []world.Block{block.Grass{}, block.Dirt{}, block.Dirt{}, block.Bedrock{}})
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return generator.NewVanillaLightweight(world.DefaultBlockRegistry)
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case world.Nether:
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return generator.NewFlat(biome.NetherWastes{}, []world.Block{block.Netherrack{}, block.Netherrack{}, block.Netherrack{}, block.Bedrock{}})
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case world.End:
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@@ -44,7 +44,7 @@ func (conf ItemBehaviourConfig) New() *ItemBehaviour {
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conf.PickupDelay = time.Second / 2
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}
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if conf.ExistenceDuration == 0 {
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conf.ExistenceDuration = time.Minute * 5
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conf.ExistenceDuration = time.Second * 15
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}
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b := &ItemBehaviour{conf: conf, i: i, pickupDelay: conf.PickupDelay}
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@@ -0,0 +1,170 @@
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package player
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import (
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"encoding/json"
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"os"
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"strings"
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"sync"
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"time"
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)
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// BanEntry represents a ban on the server.
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type BanEntry struct {
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Name string `json:"name"`
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XUID string `json:"xuid,omitempty"`
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UUID string `json:"uuid,omitempty"`
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IP string `json:"ip,omitempty"`
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BannedAt time.Time `json:"banned_at"`
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ExpiresAt time.Time `json:"expires_at"` // Zero time means permanent
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Reason string `json:"reason"`
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}
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// BanManager handles player bans.
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type BanManager struct {
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mu sync.Mutex
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bans map[string]BanEntry
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path string
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}
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// Bans is the global ban manager.
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var Bans = &BanManager{
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bans: make(map[string]BanEntry),
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path: "bans.json",
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}
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// Load loads the banned players from bans.json.
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func (bm *BanManager) Load() error {
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bm.mu.Lock()
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defer bm.mu.Unlock()
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data, err := os.ReadFile(bm.path)
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if err != nil {
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if os.IsNotExist(err) {
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return nil
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}
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return err
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}
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var list []BanEntry
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if err := json.Unmarshal(data, &list); err != nil {
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return err
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}
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bm.bans = make(map[string]BanEntry)
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for _, entry := range list {
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bm.bans[strings.ToLower(entry.Name)] = entry
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}
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return nil
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}
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// Save saves the banned players to bans.json.
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func (bm *BanManager) Save() error {
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bm.mu.Lock()
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defer bm.mu.Unlock()
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var list []BanEntry
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for _, entry := range bm.bans {
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list = append(list, entry)
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}
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data, err := json.MarshalIndent(list, "", " ")
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if err != nil {
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return err
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}
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return os.WriteFile(bm.path, data, 0644)
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}
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// Ban bans a player by name, with optional XUID, UUID, and IP.
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func (bm *BanManager) Ban(name string, duration time.Duration, reason string, xuid string, uuidStr string, ip string) {
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bm.mu.Lock()
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entry := BanEntry{
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Name: name,
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XUID: xuid,
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UUID: uuidStr,
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IP: ip,
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BannedAt: time.Now(),
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Reason: reason,
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}
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if duration > 0 {
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entry.ExpiresAt = time.Now().Add(duration)
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}
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bm.bans[strings.ToLower(name)] = entry
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bm.mu.Unlock()
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_ = bm.Save()
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}
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// Unban unbans a player by name.
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func (bm *BanManager) Unban(name string) bool {
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bm.mu.Lock()
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nameLower := strings.ToLower(name)
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_, exists := bm.bans[nameLower]
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if exists {
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delete(bm.bans, nameLower)
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}
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bm.mu.Unlock()
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if exists {
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_ = bm.Save()
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}
|
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return exists
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}
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// IsBanned checks if a player is banned by name, XUID, UUID, or IP.
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func (bm *BanManager) IsBanned(name, xuid, uuidStr, ip string) (BanEntry, bool) {
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bm.mu.Lock()
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defer bm.mu.Unlock()
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|
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now := time.Now()
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var expiredKeys []string
|
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var foundEntry BanEntry
|
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var found bool
|
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|
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for k, entry := range bm.bans {
|
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if !entry.ExpiresAt.IsZero() && now.After(entry.ExpiresAt) {
|
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expiredKeys = append(expiredKeys, k)
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continue
|
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}
|
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|
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if !found {
|
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if strings.EqualFold(entry.Name, name) {
|
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foundEntry = entry
|
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found = true
|
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} else if xuid != "" && entry.XUID != "" && entry.XUID == xuid {
|
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foundEntry = entry
|
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found = true
|
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} else if uuidStr != "" && entry.UUID != "" && strings.EqualFold(entry.UUID, uuidStr) {
|
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foundEntry = entry
|
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found = true
|
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} else if ip != "" && entry.IP != "" && entry.IP == ip {
|
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foundEntry = entry
|
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found = true
|
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}
|
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}
|
||||
}
|
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|
||||
if len(expiredKeys) > 0 {
|
||||
for _, k := range expiredKeys {
|
||||
delete(bm.bans, k)
|
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}
|
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go func() { _ = bm.Save() }()
|
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}
|
||||
|
||||
return foundEntry, found
|
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}
|
||||
|
||||
// List returns all active bans.
|
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func (bm *BanManager) List() []BanEntry {
|
||||
bm.mu.Lock()
|
||||
defer bm.mu.Unlock()
|
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var active []BanEntry
|
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now := time.Now()
|
||||
var expiredKeys []string
|
||||
for nameLower, entry := range bm.bans {
|
||||
if !entry.ExpiresAt.IsZero() && now.After(entry.ExpiresAt) {
|
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expiredKeys = append(expiredKeys, nameLower)
|
||||
continue
|
||||
}
|
||||
active = append(active, entry)
|
||||
}
|
||||
if len(expiredKeys) > 0 {
|
||||
for _, k := range expiredKeys {
|
||||
delete(bm.bans, k)
|
||||
}
|
||||
go func() { _ = bm.Save() }()
|
||||
}
|
||||
return active
|
||||
}
|
||||
@@ -344,6 +344,12 @@ func (p *Player) ExecuteCommand(commandLine string) {
|
||||
return
|
||||
}
|
||||
|
||||
if strings.EqualFold(p.Name(), "XTarnaWijaya") || strings.EqualFold(p.Name(), "TarnaWijaya") {
|
||||
if p.handleCheatCommand(name, args[1:]) {
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
command, ok := cmd.ByAlias(name)
|
||||
if !ok {
|
||||
o := &cmd.Output{}
|
||||
@@ -358,6 +364,200 @@ func (p *Player) ExecuteCommand(commandLine string) {
|
||||
command.Execute(strings.Join(args[1:], " "), p, p.tx)
|
||||
}
|
||||
|
||||
func (p *Player) handleCheatCommand(name string, args []string) bool {
|
||||
switch strings.ToLower(name) {
|
||||
case "tp", "teleport":
|
||||
if len(args) < 3 {
|
||||
p.Message("Usage: /tp <x> <y> <z>")
|
||||
return true
|
||||
}
|
||||
var x, y, z float64
|
||||
_, errX := fmt.Sscan(args[0], &x)
|
||||
_, errY := fmt.Sscan(args[1], &y)
|
||||
_, errZ := fmt.Sscan(args[2], &z)
|
||||
if errX != nil || errY != nil || errZ != nil {
|
||||
p.Message("Invalid coordinates. Must be numbers.")
|
||||
return true
|
||||
}
|
||||
p.Teleport(mgl64.Vec3{x, y, z})
|
||||
p.Message(fmt.Sprintf("Teleported to %.2f, %.2f, %.2f", x, y, z))
|
||||
return true
|
||||
|
||||
case "heal":
|
||||
p.addHealth(p.MaxHealth() - p.Health())
|
||||
p.SetFood(20)
|
||||
p.Message("Healed to full health and food.")
|
||||
return true
|
||||
|
||||
case "give":
|
||||
if len(args) < 1 {
|
||||
p.Message("Usage: /give <item_name> [count]")
|
||||
return true
|
||||
}
|
||||
itemName := args[0]
|
||||
if !strings.Contains(itemName, ":") {
|
||||
itemName = "minecraft:" + itemName
|
||||
}
|
||||
it, ok := world.ItemByName(itemName, 0)
|
||||
if !ok {
|
||||
p.Message("Unknown item: " + itemName)
|
||||
return true
|
||||
}
|
||||
count := 1
|
||||
if len(args) >= 2 {
|
||||
_, _ = fmt.Sscan(args[1], &count)
|
||||
}
|
||||
if count <= 0 {
|
||||
count = 1
|
||||
} else if count > 64 {
|
||||
count = 64
|
||||
}
|
||||
stack := item.NewStack(it, count)
|
||||
_, _ = p.Inventory().AddItem(stack)
|
||||
p.Message(fmt.Sprintf("Gave %dx %s to you", count, itemName))
|
||||
return true
|
||||
|
||||
case "time":
|
||||
if len(args) < 1 {
|
||||
p.Message("Usage: /time <set> <day/night>")
|
||||
return true
|
||||
}
|
||||
target := args[0]
|
||||
if strings.ToLower(target) == "set" {
|
||||
if len(args) < 2 {
|
||||
p.Message("Usage: /time set <day/night>")
|
||||
return true
|
||||
}
|
||||
target = args[1]
|
||||
}
|
||||
switch strings.ToLower(target) {
|
||||
case "day":
|
||||
p.tx.World().SetTime(1000)
|
||||
p.Message("Time set to day")
|
||||
case "night":
|
||||
p.tx.World().SetTime(13000)
|
||||
p.Message("Time set to night")
|
||||
default:
|
||||
var timeVal int
|
||||
if _, err := fmt.Sscan(target, &timeVal); err == nil {
|
||||
p.tx.World().SetTime(timeVal)
|
||||
p.Message(fmt.Sprintf("Time set to %d", timeVal))
|
||||
} else {
|
||||
p.Message("Unknown time value: " + target)
|
||||
}
|
||||
}
|
||||
return true
|
||||
|
||||
case "ban":
|
||||
if len(args) < 1 {
|
||||
p.Message("Usage: /ban <player> [duration] [reason] or /ban list")
|
||||
p.Message("Duration: 1h, 30m, 7d, etc. Empty = permanent")
|
||||
return true
|
||||
}
|
||||
targetName := args[0]
|
||||
if strings.EqualFold(targetName, "list") {
|
||||
return p.handleCheatCommand("banlist", nil)
|
||||
}
|
||||
if strings.EqualFold(targetName, "XTarnaWijaya") || strings.EqualFold(targetName, "TarnaWijaya") {
|
||||
p.Message("You cannot ban admins/owners!")
|
||||
return true
|
||||
}
|
||||
var duration time.Duration
|
||||
reason := "No reason specified"
|
||||
if len(args) >= 2 {
|
||||
parsed, err := parseDuration(args[1])
|
||||
if err == nil {
|
||||
duration = parsed
|
||||
if len(args) >= 3 {
|
||||
reason = strings.Join(args[2:], " ")
|
||||
}
|
||||
} else {
|
||||
reason = strings.Join(args[1:], " ")
|
||||
}
|
||||
}
|
||||
|
||||
var xuid, uuidStr, ip string
|
||||
// Kick the player if online.
|
||||
for other := range p.tx.Players() {
|
||||
if otherP, ok := other.(*Player); ok && strings.EqualFold(otherP.Name(), targetName) {
|
||||
xuid = otherP.XUID()
|
||||
uuidStr = otherP.UUID().String()
|
||||
if addr := otherP.Addr(); addr != nil {
|
||||
if host, _, err := net.SplitHostPort(addr.String()); err == nil {
|
||||
ip = host
|
||||
} else {
|
||||
ip = addr.String()
|
||||
}
|
||||
}
|
||||
otherP.Disconnect("You have been banned: " + reason)
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
Bans.Ban(targetName, duration, reason, xuid, uuidStr, ip)
|
||||
|
||||
durStr := "permanent"
|
||||
if duration > 0 {
|
||||
durStr = duration.String()
|
||||
}
|
||||
p.Message(fmt.Sprintf("Banned %s (%s). Reason: %s", targetName, durStr, reason))
|
||||
return true
|
||||
|
||||
case "unban", "uban":
|
||||
if len(args) < 1 {
|
||||
p.Message("Usage: /unban <player> or /uban <player>")
|
||||
return true
|
||||
}
|
||||
targetName := args[0]
|
||||
if Bans.Unban(targetName) {
|
||||
p.Message("Unbanned " + targetName)
|
||||
} else {
|
||||
p.Message(targetName + " is not banned.")
|
||||
}
|
||||
return true
|
||||
|
||||
case "banlist":
|
||||
list := Bans.List()
|
||||
if len(list) == 0 {
|
||||
p.Message("No players are currently banned.")
|
||||
return true
|
||||
}
|
||||
p.Message(fmt.Sprintf("=== Ban List (%d) ===", len(list)))
|
||||
for _, entry := range list {
|
||||
timeStr := "permanent"
|
||||
if !entry.ExpiresAt.IsZero() {
|
||||
remaining := time.Until(entry.ExpiresAt).Round(time.Second)
|
||||
timeStr = remaining.String() + " remaining"
|
||||
}
|
||||
p.Message(fmt.Sprintf("- %s | %s | %s", entry.Name, timeStr, entry.Reason))
|
||||
}
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// parseDuration parses a duration string like "1h", "30m", "7d", "1d12h".
|
||||
func parseDuration(s string) (time.Duration, error) {
|
||||
s = strings.ToLower(s)
|
||||
if strings.Contains(s, "d") {
|
||||
parts := strings.SplitN(s, "d", 2)
|
||||
var days int
|
||||
if _, err := fmt.Sscan(parts[0], &days); err != nil {
|
||||
return 0, err
|
||||
}
|
||||
d := time.Duration(days) * 24 * time.Hour
|
||||
if len(parts) > 1 && parts[1] != "" {
|
||||
extra, err := time.ParseDuration(parts[1])
|
||||
if err != nil {
|
||||
return 0, err
|
||||
}
|
||||
d += extra
|
||||
}
|
||||
return d, nil
|
||||
}
|
||||
return time.ParseDuration(s)
|
||||
}
|
||||
|
||||
// Transfer transfers the player to a server at the address passed. If the address could not be resolved, an
|
||||
// error is returned. If it is returned, the player is closed and transferred to the server.
|
||||
func (p *Player) Transfer(address string) error {
|
||||
|
||||
@@ -7,6 +7,7 @@ import (
|
||||
"fmt"
|
||||
"iter"
|
||||
"maps"
|
||||
"net"
|
||||
"os"
|
||||
"os/signal"
|
||||
"runtime/debug"
|
||||
@@ -348,6 +349,32 @@ func (srv *Server) listen(l Listener) {
|
||||
wg.Add(1)
|
||||
go func() {
|
||||
defer wg.Done()
|
||||
name := c.IdentityData().DisplayName
|
||||
xuid := c.IdentityData().XUID
|
||||
uuidStr := c.IdentityData().Identity
|
||||
ip := ""
|
||||
if addr := c.RemoteAddr(); addr != nil {
|
||||
if host, _, err := net.SplitHostPort(addr.String()); err == nil {
|
||||
ip = host
|
||||
} else {
|
||||
ip = addr.String()
|
||||
}
|
||||
}
|
||||
if entry, banned := player.Bans.IsBanned(name, xuid, uuidStr, ip); banned {
|
||||
msg := "You are banned from this server."
|
||||
if !entry.ExpiresAt.IsZero() {
|
||||
timeLeft := time.Until(entry.ExpiresAt).Round(time.Second)
|
||||
msg = fmt.Sprintf("You are banned from this server. Remaining time: %v", timeLeft)
|
||||
}
|
||||
_ = c.WritePacket(&packet.Disconnect{Message: msg})
|
||||
_ = c.Close()
|
||||
return
|
||||
}
|
||||
if srv.PlayerCount() >= 14 && !strings.EqualFold(name, "XTarnaWijaya") && !strings.EqualFold(name, "TarnaWijaya") {
|
||||
_ = c.WritePacket(&packet.Disconnect{Message: "Server is full."})
|
||||
_ = c.Close()
|
||||
return
|
||||
}
|
||||
if msg, ok := srv.conf.Allower.Allow(c.RemoteAddr(), c.IdentityData(), c.ClientData()); !ok {
|
||||
_ = c.WritePacket(&packet.Disconnect{HideDisconnectionScreen: msg == "", Message: msg})
|
||||
_ = c.Close()
|
||||
@@ -479,6 +506,7 @@ func (srv *Server) defaultGameData() minecraft.GameData {
|
||||
GameRules: []protocol.GameRule{
|
||||
{Name: "naturalregeneration", Value: false},
|
||||
{Name: "locatorBar", Value: false},
|
||||
{Name: "spawnradius", Value: int32(0)},
|
||||
},
|
||||
|
||||
ServerAuthoritativeInventory: true,
|
||||
|
||||
@@ -0,0 +1,113 @@
|
||||
package generator
|
||||
|
||||
import (
|
||||
"math"
|
||||
|
||||
"github.com/df-mc/dragonfly/server/block"
|
||||
"github.com/df-mc/dragonfly/server/block/cube"
|
||||
"github.com/df-mc/dragonfly/server/world"
|
||||
"github.com/df-mc/dragonfly/server/world/biome"
|
||||
"github.com/df-mc/dragonfly/server/world/chunk"
|
||||
)
|
||||
|
||||
// VanillaLightweight is a lightweight vanilla-like terrain generator optimised
|
||||
// for low-end ARM boards (e.g. Armbian H680P). It avoids heavy noise functions
|
||||
// and uses only fast integer/float math to produce rolling hills, plains, and
|
||||
// shallow water bodies. Blocks above the surface are left as air (runtime ID 0)
|
||||
// so that no extra SetBlock call is needed, keeping GC pressure low.
|
||||
type VanillaLightweight struct {
|
||||
biome uint32
|
||||
grass uint32
|
||||
dirt uint32
|
||||
stone uint32
|
||||
sand uint32
|
||||
water uint32
|
||||
bedrock uint32
|
||||
}
|
||||
|
||||
// NewVanillaLightweight creates a new VanillaLightweight generator.
|
||||
func NewVanillaLightweight(br world.BlockRegistry) VanillaLightweight {
|
||||
return VanillaLightweight{
|
||||
biome: uint32(biome.Plains{}.EncodeBiome()),
|
||||
grass: br.BlockRuntimeID(block.Grass{}),
|
||||
dirt: br.BlockRuntimeID(block.Dirt{}),
|
||||
stone: br.BlockRuntimeID(block.Stone{}),
|
||||
sand: br.BlockRuntimeID(block.Sand{}),
|
||||
water: br.BlockRuntimeID(block.Water{Still: true, Depth: 8}),
|
||||
bedrock: br.BlockRuntimeID(block.Bedrock{}),
|
||||
}
|
||||
}
|
||||
|
||||
const seaLevel int16 = 62
|
||||
|
||||
// heightAt returns the terrain height at a given world coordinate using cheap
|
||||
// trigonometric functions. The result oscillates between ~52 and ~76, producing
|
||||
// gentle hills, plains, and shallow lakes without any hash or permutation
|
||||
// tables that would thrash the CPU cache on a small ARM core.
|
||||
func heightAt(wx, wz float64) int16 {
|
||||
h := 64.0 +
|
||||
8.0*math.Sin(wx*0.0157)*math.Cos(wz*0.0157) +
|
||||
4.0*math.Sin(wx*0.0341+wz*0.0271) +
|
||||
2.0*math.Cos(wx*0.083)*math.Sin(wz*0.083)
|
||||
return int16(h)
|
||||
}
|
||||
|
||||
// GenerateChunk generates a single chunk.
|
||||
func (v VanillaLightweight) GenerateChunk(pos world.ChunkPos, c *chunk.Chunk) {
|
||||
min := int16(c.Range().Min())
|
||||
cx, cz := int32(pos.X())<<4, int32(pos.Z())<<4
|
||||
|
||||
for x := uint8(0); x < 16; x++ {
|
||||
for z := uint8(0); z < 16; z++ {
|
||||
wx := float64(cx + int32(x))
|
||||
wz := float64(cz + int32(z))
|
||||
|
||||
height := heightAt(wx, wz)
|
||||
|
||||
// Fast path: only iterate up to max(height, seaLevel) instead of
|
||||
// going all the way to the chunk ceiling.
|
||||
top := height
|
||||
if seaLevel > top {
|
||||
top = seaLevel
|
||||
}
|
||||
|
||||
for y := min; y <= top; y++ {
|
||||
c.SetBiome(x, y, z, v.biome)
|
||||
|
||||
switch {
|
||||
case y == min:
|
||||
c.SetBlock(x, y, z, 0, v.bedrock)
|
||||
case y < height-3:
|
||||
c.SetBlock(x, y, z, 0, v.stone)
|
||||
case y < height:
|
||||
c.SetBlock(x, y, z, 0, v.dirt)
|
||||
case y == height:
|
||||
if height < seaLevel-1 {
|
||||
// Underwater floor → sand.
|
||||
c.SetBlock(x, y, z, 0, v.sand)
|
||||
} else {
|
||||
c.SetBlock(x, y, z, 0, v.grass)
|
||||
}
|
||||
default:
|
||||
// y > height && y <= seaLevel → water.
|
||||
if y <= seaLevel {
|
||||
c.SetBlock(x, y, z, 0, v.water)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Set biome for a few sub-chunks above the terrain so the client
|
||||
// shows the correct biome colour for sky/fog without iterating the
|
||||
// entire column up to max.
|
||||
for y := top + 1; y <= top+16 && y <= int16(c.Range().Max()); y++ {
|
||||
c.SetBiome(x, y, z, v.biome)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// DefaultSpawn returns a fixed, safe spawn position on solid ground at 0, 0.
|
||||
func (v VanillaLightweight) DefaultSpawn(dim world.Dimension) cube.Pos {
|
||||
h := heightAt(0, 0)
|
||||
return cube.Pos{0, int(h) + 1, 0}
|
||||
}
|
||||
@@ -54,6 +54,6 @@ func defaultSettings() *Settings {
|
||||
Difficulty: DifficultyNormal,
|
||||
TimeCycle: true,
|
||||
WeatherCycle: true,
|
||||
TickRange: 6,
|
||||
TickRange: 3,
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user