[Network] # The address of the server, including the port. The server will be listening on this address. If another # server is already running on this port, please select a different port. Address = ":19132" [Server] # The name as it shows up in the server list. Minecraft colour codes may be used in this name to format the # name of the server. Name = "NT Server" # AuthEnabled controls whether players must be connected to Xbox Live in order to join the server. AuthEnabled = true # DisableJoinQuitMessages specifies if join/quit messages should be broadcast when players join the server. DisableJoinQuitMessages = false # MuteEmoteChat specifies if the player emote chat should be muted or not. MuteEmoteChat = false [World] # The folder that the world files (will) reside in, relative to the working directory. If not currently # present, the folder will be made. Folder = "world" # Whether the worlds' data will be saved and loaded. If true, the server will use the # default LevelDB data provider and if false, an empty provider will be used. To use your # own provider, turn this value to false, as you will still be able to pass your own provider. SaveData = true [Players] # The maximum amount of players accepted into the server. If set to 0, there is no player limit. The max # player count will increase as more players join. MaxCount = 15 # The maximum chunk radius that players may set in their settings. If they try to set it above this number, # it will be capped and set to the max. MaximumChunkRadius = 5 # Whether a player's data will be saved and loaded. If true, the server will use the # default LevelDB data provider and if false, an empty provider will be used. To use your # own provider, turn this value to false, as you will still be able to pass your own provider. SaveData = true # Folder controls where the player data will be stored by the default LevelDB # player provider if it is enabled. Folder = "players" [Resources] # AutoBuildPack is if the server should automatically generate a resource pack for custom features. AutoBuildPack = true # Folder configures the directory used by the server to load resource packs. Folder = "resources" # Required configures whether the server will require players to have a resource pack to join. Required = true