package customblock import ( "github.com/df-mc/dragonfly/server/block/cube" "github.com/go-gl/mathgl/mgl64" ) // Properties represents the different properties that can be applied to a block or a permutation. type Properties struct { // CollisionBox represents the bounding box of the block that the player can collide with. This cannot exceed the // position of the current block in the world, otherwise it will be cut off at the edge. CollisionBox cube.BBox // Cube determines whether the block should inherit the default cube geometry. This will only be considered if the // Geometry field is empty. Cube bool // Geometry represents the geometry identifier that should be used for the block. If you want to use the default // cube geometry, leave this field empty and set Cube to true. Geometry string // MapColour represents the hex colour that should be used for the block on a map. MapColour string // Rotation represents the rotation of the block. Rotations are only applied in 90 degree increments, meaning // 1 = 90 degrees, 2 = 180 degrees, 3 = 270 degrees and 4 = 360 degrees. Rotation cube.Pos // Scale is the scale of the block, with 1 being the default scale in all axes. When scaled, the block cannot // exceed a 30x30x30 pixel area otherwise the client will not render the block. Scale mgl64.Vec3 // SelectionBox represents the bounding box of the block that the player can interact with. This cannot exceed the // position of the current block in the world, otherwise it will be cut off at the edge. SelectionBox cube.BBox // Textures define the textures that should be used for the block. The key is the target of the texture, such as // "*" for all sides, or one of "up", "down", "north", "south", "east", "west" for a specific side. Textures map[string]Material // Translation is the translation of the block within itself. When translated, the block cannot exceed a 30x30x30 // pixel area otherwise the client will not render the block. Translation mgl64.Vec3 } // Permutation represents a specific permutation for a block that is only applied when the condition is met. type Permutation struct { Properties // Condition is a molang query that is used to determine whether the permutation should be applied. // Only the latest version of molang is supported. Condition string }