package entity import ( "github.com/df-mc/dragonfly/server/world" "time" ) // SwingArmAction is a world.EntityAction that makes an entity or player swing its arm. type SwingArmAction struct{ action } // HurtAction is a world.EntityAction that makes an entity display the animation for being hurt. The entity will be // shown as red for a short duration. type HurtAction struct{ action } // CriticalHitAction is a world.EntityAction that makes an entity display critical hit particles. This will show stars // around the entity. type CriticalHitAction struct { action // Count is the count of particles around the entity. Count int } // EnchantedHitAction is a world.Action that makes an entity display enchanted hit particles. This will show circles // around the entity. type EnchantedHitAction struct { action // Count is the count of particles around the entity. Count int } // DeathAction is a world.EntityAction that makes an entity display the death animation. After this animation, the // entity disappears from viewers watching it. type DeathAction struct{ action } // EatAction is a world.EntityAction that makes an entity display the eating particles at its mouth to viewers with the // item in its hand being eaten. type EatAction struct{ action } // ArrowShakeAction makes an arrow entity display a shaking animation for the given duration. type ArrowShakeAction struct { // Duration is the duration of the shake. Duration time.Duration action } // PickedUpAction is a world.EntityAction that makes an item get picked up by a collector. After this animation, the // item disappears from viewers watching it. type PickedUpAction struct { // Collector is the entity that collected the item. Collector world.Entity action } // FireworkExplosionAction is a world.EntityAction that makes a Firework rocket display an explosion particle. type FireworkExplosionAction struct{ action } // TotemUseAction is a world.EntityAction that displays the totem use particles and animation. type TotemUseAction struct{ action } // action implements the Action interface. Structures in this package may embed it to gets its functionality // out of the box. type action struct{} func (action) EntityAction() {}