package biome import "image/color" // Beach ... type Beach struct{} // Temperature ... func (Beach) Temperature() float64 { return 0.8 } // Rainfall ... func (Beach) Rainfall() float64 { return 0.4 } // Depth ... func (Beach) Depth() float64 { return 0 } // Scale ... func (Beach) Scale() float64 { return 0.025 } // WaterColour ... func (Beach) WaterColour() color.RGBA { return color.RGBA{R: 0x15, G: 0x7c, B: 0xab, A: 0xa5} } // Tags ... func (Beach) Tags() []string { return []string{"beach", "monster", "overworld", "warm"} } // String ... func (Beach) String() string { return "beach" } // EncodeBiome ... func (Beach) EncodeBiome() int { return 16 }