package biome import "image/color" // GiantTreeTaigaHills ... type GiantTreeTaigaHills struct{} // Temperature ... func (GiantTreeTaigaHills) Temperature() float64 { return 0.3 } // Rainfall ... func (GiantTreeTaigaHills) Rainfall() float64 { return 0.8 } // Depth ... func (GiantTreeTaigaHills) Depth() float64 { return 0.45 } // Scale ... func (GiantTreeTaigaHills) Scale() float64 { return 0.3 } // WaterColour ... func (GiantTreeTaigaHills) WaterColour() color.RGBA { return color.RGBA{R: 0x28, G: 0x63, B: 0x78, A: 0xa5} } // Tags ... func (GiantTreeTaigaHills) Tags() []string { return []string{"animal", "forest", "hills", "mega", "monster", "overworld", "taiga", "spawns_cold_variant_farm_animals"} } // String ... func (GiantTreeTaigaHills) String() string { return "mega_taiga_hills" } // EncodeBiome ... func (GiantTreeTaigaHills) EncodeBiome() int { return 33 }