package biome import "image/color" // MushroomFieldShore ... type MushroomFieldShore struct{} // Temperature ... func (MushroomFieldShore) Temperature() float64 { return 0.9 } // Rainfall ... func (MushroomFieldShore) Rainfall() float64 { return 1 } // Depth ... func (MushroomFieldShore) Depth() float64 { return 0 } // Scale ... func (MushroomFieldShore) Scale() float64 { return 0.025 } // WaterColour ... func (MushroomFieldShore) WaterColour() color.RGBA { return color.RGBA{R: 0x81, G: 0x81, B: 0x93, A: 0xa5} } // Tags ... func (MushroomFieldShore) Tags() []string { return []string{"mooshroom_island", "overworld", "shore", "spawns_without_patrols"} } // String ... func (MushroomFieldShore) String() string { return "mushroom_island_shore" } // EncodeBiome ... func (MushroomFieldShore) EncodeBiome() int { return 15 }