package biome import "image/color" // Savanna ... type Savanna struct{} // Temperature ... func (Savanna) Temperature() float64 { return 1.2 } // Rainfall ... func (Savanna) Rainfall() float64 { return 0 } // Depth ... func (Savanna) Depth() float64 { return 0.125 } // Scale ... func (Savanna) Scale() float64 { return 0.05 } // WaterColour ... func (Savanna) WaterColour() color.RGBA { return color.RGBA{R: 0x2c, G: 0x8b, B: 0x9c, A: 0xa5} } // Tags ... func (Savanna) Tags() []string { return []string{"animal", "monster", "overworld", "savanna", "spawns_savanna_mobs", "spawns_warm_variant_farm_animals"} } // String ... func (Savanna) String() string { return "savanna" } // EncodeBiome ... func (Savanna) EncodeBiome() int { return 35 }