package biome import "image/color" // SoulSandValley ... type SoulSandValley struct{} // Temperature ... func (SoulSandValley) Temperature() float64 { return 2 } // Rainfall ... func (SoulSandValley) Rainfall() float64 { return 0 } // Depth ... func (SoulSandValley) Depth() float64 { return 0.1 } // Scale ... func (SoulSandValley) Scale() float64 { return 0.2 } // WaterColour ... func (SoulSandValley) WaterColour() color.RGBA { return color.RGBA{R: 0x90, G: 0x59, B: 0x57, A: 0xa5} } // Tags ... func (SoulSandValley) Tags() []string { return []string{"nether", "soulsand_valley", "spawn_ghast", "spawn_endermen", "spawns_warm_variant_farm_animals"} } // String ... func (SoulSandValley) String() string { return "soulsand_valley" } // EncodeBiome ... func (SoulSandValley) EncodeBiome() int { return 178 }