package world import ( "github.com/go-gl/mathgl/mgl64" ) // Particle represents a particle that may be added to the world. These particles are then rendered client- // side, with the server having no control over it after sending. type Particle interface { // Spawn spawns the particle at the position passed. Particles may execute any additional actions here, // such as spawning different particles. Spawn(w *World, pos mgl64.Vec3) }