package block import ( "math/rand/v2" "github.com/df-mc/dragonfly/server/block/cube" "github.com/df-mc/dragonfly/server/internal/nbtconv" "github.com/df-mc/dragonfly/server/item" "github.com/df-mc/dragonfly/server/world" "github.com/df-mc/dragonfly/server/world/sound" "github.com/go-gl/mathgl/mgl64" ) // CopperGolemStatue is the result of a copper golem fully oxidizing and petrifying into a block. // It can be posed in four different ways. type CopperGolemStatue struct { transparent sourceWaterDisplacer solid // Facing is the direction the copper golem statue is facing. Facing cube.Direction // Pose is the pose of the copper golem statue. Pose CopperGolemPose // Oxidation is the level of oxidation of the copper lantern. Oxidation OxidationType // Waxed bool is whether the copper lantern has been waxed with honeycomb. Waxed bool } // BreakInfo ... func (c CopperGolemStatue) BreakInfo() BreakInfo { return newBreakInfo(3, alwaysHarvestable, pickaxeEffective, oneOf(c)).withBlastResistance(30) } // Activate ... func (c CopperGolemStatue) Activate(pos cube.Pos, _ cube.Face, tx *world.Tx, u item.User, _ *item.UseContext) bool { held, _ := u.HeldItems() if !held.Empty() { // copper golems can't be activated while holding an item. return false } poses := CopperGolemPoses() nextIndex := int(c.Pose.Uint8()) + 1 if nextIndex >= len(poses) { nextIndex = 0 } c.Pose = poses[nextIndex] tx.SetBlock(pos, c, nil) return true } // UseOnBlock ... func (c CopperGolemStatue) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) (used bool) { pos, _, used = firstReplaceable(tx, pos, face, c) if !used { return } c.Facing = user.Rotation().Direction().Opposite() place(tx, pos, c, user, ctx) return placed(ctx) } // Wax waxes the copper lantern to stop it from oxidising further. func (c CopperGolemStatue) Wax(cube.Pos, mgl64.Vec3) (world.Block, bool) { if c.Waxed { return c, false } c.Waxed = true return c, true } // Strip ... func (c CopperGolemStatue) Strip() (world.Block, world.Sound, bool) { if c.Waxed { c.Waxed = false return c, sound.WaxRemoved{}, true } else if ot, ok := c.Oxidation.Decrease(); ok { c.Oxidation = ot return c, sound.CopperScraped{}, true } return c, nil, false } // CanOxidate ... func (c CopperGolemStatue) CanOxidate() bool { return !c.Waxed } // OxidationLevel ... func (c CopperGolemStatue) OxidationLevel() OxidationType { return c.Oxidation } // WithOxidationLevel ... func (c CopperGolemStatue) WithOxidationLevel(o OxidationType) Oxidisable { c.Oxidation = o return c } // RandomTick ... func (c CopperGolemStatue) RandomTick(pos cube.Pos, tx *world.Tx, r *rand.Rand) { attemptOxidation(pos, tx, r, c) } // DecodeNBT ... func (c CopperGolemStatue) DecodeNBT(data map[string]any) any { c.Pose = CopperGolemPose{pose(nbtconv.Int32(data, "Pose"))} return c } // EncodeNBT ... func (c CopperGolemStatue) EncodeNBT() map[string]any { return map[string]any{ "Pose": int32(c.Pose.Uint8()), "id": "CopperGolemStatue", } } // EncodeItem ... func (c CopperGolemStatue) EncodeItem() (name string, meta int16) { return copperBlockName("copper_golem_statue", c.Oxidation, c.Waxed), 0 } // EncodeBlock ... func (c CopperGolemStatue) EncodeBlock() (string, map[string]any) { return copperBlockName("copper_golem_statue", c.Oxidation, c.Waxed), map[string]any{"minecraft:cardinal_direction": c.Facing.String()} } // allCopperGolemStatues ... func allCopperGolemStatues() (golems []world.Block) { f := func(waxed bool) { for _, o := range OxidationTypes() { for _, direction := range cube.Directions() { golems = append(golems, CopperGolemStatue{Facing: direction, Oxidation: o, Waxed: waxed}) } } } f(true) f(false) return }