package block import ( "image/color" "math/rand/v2" "github.com/df-mc/dragonfly/server/block/cube" "github.com/df-mc/dragonfly/server/item" "github.com/df-mc/dragonfly/server/world" "github.com/df-mc/dragonfly/server/world/particle" "github.com/go-gl/mathgl/mgl64" ) var redstoneOreParticleColour = color.RGBA{R: 255, A: 255} // RedstoneOre is an ore block that lights up when disturbed. type RedstoneOre struct { solid bassDrum // Type is the type of redstone ore. Type OreType // Lit is whether the redstone ore is glowing. Lit bool } // Activate lights the redstone ore unless the user is sneaking. // It returns false so the held item may still be used. func (r RedstoneOre) Activate(pos cube.Pos, _ cube.Face, tx *world.Tx, u item.User, _ *item.UseContext) bool { if sneaking, ok := u.(interface{ Sneaking() bool }); ok && sneaking.Sneaking() { return false } r.light(pos, tx) return false } // Punch lights the redstone ore when mining starts. func (r RedstoneOre) Punch(pos cube.Pos, _ cube.Face, tx *world.Tx, _ item.User) { r.light(pos, tx) } // EntityStepOn lights the redstone ore when a non-sneaking entity steps on it. func (r RedstoneOre) EntityStepOn(pos cube.Pos, tx *world.Tx, e world.Entity) { if sneaking, ok := e.(interface{ Sneaking() bool }); ok && sneaking.Sneaking() { return } r.light(pos, tx) } // RandomTick turns lit redstone ore off again. func (r RedstoneOre) RandomTick(pos cube.Pos, tx *world.Tx, _ *rand.Rand) { r.fade(pos, tx) } // light emits particles and switches the ore to its lit state if it is not already lit. func (r RedstoneOre) light(pos cube.Pos, tx *world.Tx) { r.emitParticles(pos, tx) if r.Lit { return } r.Lit = true tx.SetBlock(pos, r, nil) } // emitParticles emits the red particles produced when redstone ore is disturbed. func (RedstoneOre) emitParticles(pos cube.Pos, tx *world.Tx) { for range 5 { tx.AddParticle(pos.Vec3().Add(redstoneOreParticleOffset()), particle.Dust{Colour: redstoneOreParticleColour}) } } // redstoneOreParticleOffset returns a random offset on or just outside one face of the block. func redstoneOreParticleOffset() mgl64.Vec3 { offset := mgl64.Vec3{rand.Float64(), rand.Float64(), rand.Float64()} const edge = 0.05 switch rand.IntN(6) { case 0: offset[0] = -edge case 1: offset[0] = 1 + edge case 2: offset[1] = -edge case 3: offset[1] = 1 + edge case 4: offset[2] = -edge case 5: offset[2] = 1 + edge } return offset } // fade returns lit redstone ore to its unlit state. func (r RedstoneOre) fade(pos cube.Pos, tx *world.Tx) { if !r.Lit { return } r.Lit = false tx.SetBlock(pos, r, nil) } // LightEmissionLevel ... func (r RedstoneOre) LightEmissionLevel() uint8 { if r.Lit { return 9 } return 0 } // BreakInfo ... func (r RedstoneOre) BreakInfo() BreakInfo { return newBreakInfo(r.Type.Hardness(), func(t item.Tool) bool { return t.ToolType() == item.TypePickaxe && t.HarvestLevel() >= item.ToolTierIron.HarvestLevel }, pickaxeEffective, discreteDrops(RedstoneWire{}, RedstoneOre{Type: r.Type}, 4, 5, 8)).withXPDropRange(1, 5).withBlastResistance(15) } // SmeltInfo ... func (RedstoneOre) SmeltInfo() item.SmeltInfo { return newOreSmeltInfo(item.NewStack(RedstoneWire{}, 1), 0.7) } // EncodeItem ... func (r RedstoneOre) EncodeItem() (name string, meta int16) { return "minecraft:" + r.Type.Prefix() + "redstone_ore", 0 } // EncodeBlock ... func (r RedstoneOre) EncodeBlock() (string, map[string]any) { lit := "" if r.Lit { lit = "lit_" } return "minecraft:" + lit + r.Type.Prefix() + "redstone_ore", nil }