package block import ( "github.com/df-mc/dragonfly/server/item" "math/rand/v2" ) // SeaLantern is an underwater light sources that appear in ocean monuments and underwater ruins. type SeaLantern struct { transparent solid clicksAndSticks } // LightEmissionLevel ... func (SeaLantern) LightEmissionLevel() uint8 { return 15 } // BreakInfo ... func (s SeaLantern) BreakInfo() BreakInfo { return newBreakInfo(0.3, alwaysHarvestable, nothingEffective, silkTouchDrop(item.NewStack(item.PrismarineCrystals{}, rand.IntN(2)+2), item.NewStack(s, 1))) } // EncodeItem ... func (SeaLantern) EncodeItem() (name string, meta int16) { return "minecraft:sea_lantern", 0 } // EncodeBlock ... func (SeaLantern) EncodeBlock() (string, map[string]any) { return "minecraft:sea_lantern", nil }