package biome import "image/color" // BadlandsPlateau ... type BadlandsPlateau struct{} // Temperature ... func (BadlandsPlateau) Temperature() float64 { return 2 } // Rainfall ... func (BadlandsPlateau) Rainfall() float64 { return 0 } // Depth ... func (BadlandsPlateau) Depth() float64 { return 1.5 } // Scale ... func (BadlandsPlateau) Scale() float64 { return 0.025 } // WaterColour ... func (BadlandsPlateau) WaterColour() color.RGBA { return color.RGBA{R: 0x55, G: 0x80, B: 0x9e, A: 0xa5} } // Tags ... func (BadlandsPlateau) Tags() []string { return []string{"animal", "mesa", "monster", "overworld", "plateau", "rare", "spawns_mesa_mobs", "spawns_warm_variant_farm_animals", "surface_mineshaft"} } // String ... func (BadlandsPlateau) String() string { return "mesa_plateau" } // EncodeBiome ... func (BadlandsPlateau) EncodeBiome() int { return 39 }