package block import ( "math/rand/v2" "github.com/df-mc/dragonfly/server/block/cube" "github.com/df-mc/dragonfly/server/event" "github.com/df-mc/dragonfly/server/item" "github.com/df-mc/dragonfly/server/world" "github.com/go-gl/mathgl/mgl64" ) // Leaves are blocks that grow as part of trees which mainly drop saplings and sticks. type Leaves struct { leaves sourceWaterDisplacer // Type is the type of the leaves. Type LeavesType // Persistent specifies if the leaves are persistent, meaning they will not decay as a result of no wood // being nearby. Persistent bool ShouldUpdate bool } // UseOnBlock makes leaves persistent when they are placed so that they don't decay. func (l Leaves) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) (used bool) { pos, _, used = firstReplaceable(tx, pos, face, l) if !used { return } l.Persistent = true place(tx, pos, l, user, ctx) return placed(ctx) } // findLog ... func findLog(pos cube.Pos, tx *world.Tx, visited *[]cube.Pos, distance int) bool { for _, v := range *visited { if v == pos { return false } } *visited = append(*visited, pos) if log, ok := tx.Block(pos).(Log); ok && !log.Stripped { return true } if _, ok := tx.Block(pos).(Leaves); !ok || distance > 6 { return false } logFound := false pos.Neighbours(func(neighbour cube.Pos) { if !logFound && findLog(neighbour, tx, visited, distance+1) { logFound = true } }, tx.Range()) return logFound } // RandomTick ... func (l Leaves) RandomTick(pos cube.Pos, tx *world.Tx, _ *rand.Rand) { if !l.Persistent && l.ShouldUpdate { if findLog(pos, tx, &[]cube.Pos{}, 0) { l.ShouldUpdate = false tx.SetBlock(pos, l, nil) return } ctx := event.C(tx) if tx.World().Handler().HandleLeavesDecay(ctx, pos); ctx.Cancelled() { // Prevent immediate re-updating. l.ShouldUpdate = false tx.SetBlock(pos, l, nil) return } tx.SetBlock(pos, nil, nil) for _, drop := range l.BreakInfo().Drops(item.ToolNone{}, nil) { dropItem(tx, drop, pos.Vec3Centre()) } } } // NeighbourUpdateTick ... func (l Leaves) NeighbourUpdateTick(pos, _ cube.Pos, tx *world.Tx) { if !l.Persistent && !l.ShouldUpdate { l.ShouldUpdate = true tx.SetBlock(pos, l, nil) } } // FlammabilityInfo ... func (l Leaves) FlammabilityInfo() FlammabilityInfo { return newFlammabilityInfo(30, 60, true) } // BreakInfo ... func (l Leaves) BreakInfo() BreakInfo { return newBreakInfo(0.2, alwaysHarvestable, func(t item.Tool) bool { return t.ToolType() == item.TypeShears || t.ToolType() == item.TypeHoe }, func(t item.Tool, enchantments []item.Enchantment) []item.Stack { if t.ToolType() == item.TypeShears || hasSilkTouch(enchantments) { return []item.Stack{item.NewStack(l, 1)} } fortune := fortuneLevel(enchantments) var drops []item.Stack // TODO: Drop saplings. stickChances := []float64{0.02, 0.022222222, 0.025, 0.033333333} if rand.Float64() < stickChances[min(fortune, 3)] { drops = append(drops, item.NewStack(item.Stick{}, rand.IntN(2)+1)) } if wood, ok := l.Type.Wood(); ok && (wood == OakWood() || wood == DarkOakWood()) { appleChances := []float64{0.005, 0.005555556, 0.00625, 0.008333333} if rand.Float64() < appleChances[min(fortune, 3)] { drops = append(drops, item.NewStack(item.Apple{}, 1)) } } return drops }) } // CompostChance ... func (Leaves) CompostChance() float64 { return 0.3 } // EncodeItem ... func (l Leaves) EncodeItem() (name string, meta int16) { return "minecraft:" + l.Type.String(), 0 } // LightDiffusionLevel ... func (Leaves) LightDiffusionLevel() uint8 { return 1 } // SideClosed ... func (Leaves) SideClosed(cube.Pos, cube.Pos, *world.Tx) bool { return false } // EncodeBlock ... func (l Leaves) EncodeBlock() (name string, properties map[string]any) { return "minecraft:" + l.Type.String(), map[string]any{"persistent_bit": l.Persistent, "update_bit": l.ShouldUpdate} } // allLeaves returns a list of all possible leaves states. func allLeaves() (leaves []world.Block) { f := func(persistent, update bool) { for _, t := range LeavesTypes() { leaves = append(leaves, Leaves{Type: t, Persistent: persistent, ShouldUpdate: update}) } } f(true, true) f(true, false) f(false, true) f(false, false) return }