package enchantment import ( "github.com/df-mc/dragonfly/server/item" "github.com/df-mc/dragonfly/server/world" ) // Piercing is an enchantment that allows arrows to damage and pierce through multiple entities, including shields. var Piercing piercing type piercing struct{} func (p piercing) Name() string { return "Piercing" } func (p piercing) MaxLevel() int { return 4 } func (p piercing) Cost(level int) (int, int) { return 1 + (level-1)*10, 50 } func (p piercing) Rarity() item.EnchantmentRarity { return item.EnchantmentRarityCommon } func (p piercing) CompatibleWithEnchantment(t item.EnchantmentType) bool { return t != Multishot } func (p piercing) CompatibleWithItem(i world.Item) bool { _, ok := i.(item.Crossbow) return ok } func (p piercing) Pierces() bool { return true }