package item import ( "github.com/df-mc/dragonfly/server/item/potion" "github.com/df-mc/dragonfly/server/world" "github.com/df-mc/dragonfly/server/world/sound" ) // LingeringPotion is a variant of a splash potion that can be thrown to leave clouds with status effects that linger on // the ground in an area. type LingeringPotion struct { // Type is the type of lingering potion. Type potion.Potion } // MaxCount ... func (l LingeringPotion) MaxCount() int { return 1 } // Use ... func (l LingeringPotion) Use(tx *world.Tx, user User, ctx *UseContext) bool { create := tx.World().EntityRegistry().Config().LingeringPotion opts := world.EntitySpawnOpts{Position: eyePosition(user), Velocity: throwableOffset(user.Rotation()).Vec3().Mul(0.5)} tx.AddEntity(create(opts, l.Type, user)) tx.PlaySound(user.Position(), sound.ItemThrow{}) ctx.SubtractFromCount(1) return true } // EncodeItem ... func (l LingeringPotion) EncodeItem() (name string, meta int16) { return "minecraft:lingering_potion", int16(l.Type.Uint8()) }