package session import ( "fmt" "github.com/df-mc/dragonfly/server/world" "github.com/sandertv/gophertunnel/minecraft/protocol/packet" ) // PlayerSkinHandler handles the PlayerSkin packet. type PlayerSkinHandler struct{} // Handle ... func (PlayerSkinHandler) Handle(p packet.Packet, _ *Session, _ *world.Tx, c Controllable) error { pk := p.(*packet.PlayerSkin) playerSkin, err := protocolToSkin(pk.Skin) if err != nil { return fmt.Errorf("error decoding skin: %w", err) } c.SetSkin(playerSkin) return nil }