package biome import "image/color" // Badlands ... type Badlands struct{} // Temperature ... func (Badlands) Temperature() float64 { return 2 } // Rainfall ... func (Badlands) Rainfall() float64 { return 0 } // Depth ... func (Badlands) Depth() float64 { return 0.1 } // Scale ... func (Badlands) Scale() float64 { return 0.2 } // WaterColour ... func (Badlands) WaterColour() color.RGBA { return color.RGBA{R: 0x4e, G: 0x7f, B: 0x81, A: 0xa5} } // Tags ... func (Badlands) Tags() []string { return []string{"animal", "mesa", "monster", "overworld", "spawns_mesa_mobs", "spawns_warm_variant_farm_animals", "surface_mineshaft"} } // String ... func (Badlands) String() string { return "mesa" } // EncodeBiome ... func (Badlands) EncodeBiome() int { return 37 }