package biome import "image/color" // BambooJungle ... type BambooJungle struct{} // Temperature ... func (BambooJungle) Temperature() float64 { return 0.95 } // Rainfall ... func (BambooJungle) Rainfall() float64 { return 0.9 } // Depth ... func (BambooJungle) Depth() float64 { return 0.1 } // Scale ... func (BambooJungle) Scale() float64 { return 0.2 } // WaterColour ... func (BambooJungle) WaterColour() color.RGBA { return color.RGBA{R: 0x14, G: 0xa2, B: 0xc5, A: 0xa5} } // Tags ... func (BambooJungle) Tags() []string { return []string{"animal", "bamboo", "jungle", "monster", "overworld", "spawns_jungle_mobs", "spawns_warm_variant_farm_animals"} } // String ... func (BambooJungle) String() string { return "bamboo_jungle" } // EncodeBiome ... func (BambooJungle) EncodeBiome() int { return 48 }