package biome import "image/color" // CrimsonForest ... type CrimsonForest struct{} // Temperature ... func (CrimsonForest) Temperature() float64 { return 2 } // Rainfall ... func (CrimsonForest) Rainfall() float64 { return 0 } // Depth ... func (CrimsonForest) Depth() float64 { return 0.1 } // Scale ... func (CrimsonForest) Scale() float64 { return 0.2 } // WaterColour ... func (CrimsonForest) WaterColour() color.RGBA { return color.RGBA{R: 0x90, G: 0x59, B: 0x57, A: 0xa5} } // Tags ... func (CrimsonForest) Tags() []string { return []string{"nether", "netherwart_forest", "crimson_forest", "spawn_few_zombified_piglins", "spawn_piglin", "spawns_warm_variant_farm_animals"} } // String ... func (CrimsonForest) String() string { return "crimson_forest" } // EncodeBiome ... func (CrimsonForest) EncodeBiome() int { return 179 }