package biome import "image/color" // DripstoneCaves ... type DripstoneCaves struct{} // Temperature ... func (DripstoneCaves) Temperature() float64 { return 0.2 } // Rainfall ... func (DripstoneCaves) Rainfall() float64 { return 0 } // Depth ... func (DripstoneCaves) Depth() float64 { return 0.1 } // Scale ... func (DripstoneCaves) Scale() float64 { return 0.2 } // WaterColour ... func (DripstoneCaves) WaterColour() color.RGBA { return color.RGBA{R: 0x60, G: 0xb7, B: 0xff, A: 0xa6} } // Tags ... func (DripstoneCaves) Tags() []string { return []string{"caves", "overworld", "dripstone_caves", "monster"} } // String ... func (DripstoneCaves) String() string { return "dripstone_caves" } // EncodeBiome ... func (DripstoneCaves) EncodeBiome() int { return 188 }