package biome import "image/color" // FrozenOcean ... type FrozenOcean struct{} // Temperature ... func (FrozenOcean) Temperature() float64 { return 0 } // Rainfall ... func (FrozenOcean) Rainfall() float64 { return 0.5 } // Depth ... func (FrozenOcean) Depth() float64 { return -1 } // Scale ... func (FrozenOcean) Scale() float64 { return 0.1 } // WaterColour ... func (FrozenOcean) WaterColour() color.RGBA { return color.RGBA{R: 0x25, G: 0x70, B: 0xb5, A: 0xa5} } // Tags ... func (FrozenOcean) Tags() []string { return []string{"frozen", "monster", "ocean", "overworld", "spawns_polar_bears_on_alternate_blocks", "spawns_cold_variant_farm_animals", "spawns_cold_variant_frogs", "spawns_snow_foxes", "spawns_white_rabbits", "fast_fishing", "high_seas"} } // String ... func (FrozenOcean) String() string { return "frozen_ocean" } // EncodeBiome ... func (FrozenOcean) EncodeBiome() int { return 46 }