package biome import "image/color" // Grove ... type Grove struct{} // Temperature ... func (Grove) Temperature() float64 { return -0.2 } // Rainfall ... func (Grove) Rainfall() float64 { return 0.8 } // Depth ... func (Grove) Depth() float64 { return 0.1 } // Scale ... func (Grove) Scale() float64 { return 0.2 } // WaterColour ... func (Grove) WaterColour() color.RGBA { return color.RGBA{R: 0x60, G: 0xb7, B: 0xff, A: 0xa6} } // Tags ... func (Grove) Tags() []string { return []string{"mountains", "cold", "monster", "overworld", "grove", "spawns_cold_variant_farm_animals", "spawns_cold_variant_frogs", "spawns_snow_foxes", "spawns_white_rabbits"} } // String ... func (Grove) String() string { return "grove" } // EncodeBiome ... func (Grove) EncodeBiome() int { return 185 }