package biome import "image/color" // LushCaves ... type LushCaves struct{} // Temperature ... func (LushCaves) Temperature() float64 { return 0.9 } // Rainfall ... func (LushCaves) Rainfall() float64 { return 0 } // Depth ... func (LushCaves) Depth() float64 { return 0.1 } // Scale ... func (LushCaves) Scale() float64 { return 0.2 } // WaterColour ... func (LushCaves) WaterColour() color.RGBA { return color.RGBA{R: 0x60, G: 0xb7, B: 0xff, A: 0xa6} } // Tags ... func (LushCaves) Tags() []string { return []string{"caves", "lush_caves", "overworld", "monster", "spawns_tropical_fish_at_any_height"} } // String ... func (LushCaves) String() string { return "lush_caves" } // EncodeBiome ... func (LushCaves) EncodeBiome() int { return 187 }