package biome import "image/color" // MangroveSwamp ... type MangroveSwamp struct{} // Temperature ... func (MangroveSwamp) Temperature() float64 { return 0.8 } // Rainfall ... func (MangroveSwamp) Rainfall() float64 { return 0.9 } // Depth ... func (MangroveSwamp) Depth() float64 { return -0.2 } // Scale ... func (MangroveSwamp) Scale() float64 { return 0.1 } // WaterColour ... func (MangroveSwamp) WaterColour() color.RGBA { return color.RGBA{R: 0x60, G: 0xb7, B: 0xff, A: 0xa6} } // Tags ... func (MangroveSwamp) Tags() []string { return []string{"mangrove_swamp", "overworld", "monster", "spawns_slimes_on_surface", "spawns_warm_variant_farm_animals", "spawns_warm_variant_frogs", "slime"} } // String ... func (MangroveSwamp) String() string { return "mangrove_swamp" } // EncodeBiome ... func (MangroveSwamp) EncodeBiome() int { return 191 }