package biome import "image/color" // Plains ... type Plains struct{} // Temperature ... func (Plains) Temperature() float64 { return 0.8 } // Rainfall ... func (Plains) Rainfall() float64 { return 0.4 } // Depth ... func (Plains) Depth() float64 { return 0.125 } // Scale ... func (Plains) Scale() float64 { return 0.05 } // WaterColour ... func (Plains) WaterColour() color.RGBA { return color.RGBA{R: 0x44, G: 0xaf, B: 0xf5, A: 0xa5} } // Tags ... func (Plains) Tags() []string { return []string{"animal", "monster", "overworld", "plains", "bee_habitat"} } // String ... func (Plains) String() string { return "plains" } // EncodeBiome ... func (Plains) EncodeBiome() int { return 1 }