package biome import "image/color" // SavannaPlateau ... type SavannaPlateau struct{} // Temperature ... func (SavannaPlateau) Temperature() float64 { return 1 } // Rainfall ... func (SavannaPlateau) Rainfall() float64 { return 0 } // Depth ... func (SavannaPlateau) Depth() float64 { return 1.5 } // Scale ... func (SavannaPlateau) Scale() float64 { return 0.025 } // WaterColour ... func (SavannaPlateau) WaterColour() color.RGBA { return color.RGBA{R: 0x25, G: 0x90, B: 0xa8, A: 0xa5} } // Tags ... func (SavannaPlateau) Tags() []string { return []string{"animal", "monster", "overworld", "plateau", "savanna", "spawns_savanna_mobs", "spawns_warm_variant_farm_animals"} } // String ... func (SavannaPlateau) String() string { return "savanna_plateau" } // EncodeBiome ... func (SavannaPlateau) EncodeBiome() int { return 36 }