package biome import "image/color" // SnowyMountains ... type SnowyMountains struct{} // Temperature ... func (SnowyMountains) Temperature() float64 { return 0 } // Rainfall ... func (SnowyMountains) Rainfall() float64 { return 0.5 } // Depth ... func (SnowyMountains) Depth() float64 { return 0.45 } // Scale ... func (SnowyMountains) Scale() float64 { return 0.3 } // WaterColour ... func (SnowyMountains) WaterColour() color.RGBA { return color.RGBA{R: 0x11, G: 0x56, B: 0xa7, A: 0xa5} } // Tags ... func (SnowyMountains) Tags() []string { return []string{"frozen", "ice", "mountain", "overworld", "spawns_cold_variant_farm_animals", "spawns_cold_variant_frogs", "spawns_snow_foxes", "spawns_white_rabbits"} } // String ... func (SnowyMountains) String() string { return "ice_mountains" } // EncodeBiome ... func (SnowyMountains) EncodeBiome() int { return 13 }