package biome import "image/color" // SulfurCaves ... type SulfurCaves struct{} // Temperature ... func (SulfurCaves) Temperature() float64 { return 0.8 } // Rainfall ... func (SulfurCaves) Rainfall() float64 { return 0.4 } // Depth ... func (SulfurCaves) Depth() float64 { return 0.1 } // Scale ... func (SulfurCaves) Scale() float64 { return 0.2 } // WaterColour ... func (SulfurCaves) WaterColour() color.RGBA { return color.RGBA{R: 0x60, G: 0xb7, B: 0xff, A: 0xa6} } // Tags ... func (SulfurCaves) Tags() []string { return []string{"caves", "sulfur_caves", "overworld", "monster"} } // String ... func (SulfurCaves) String() string { return "sulfur_caves" } // EncodeBiome ... func (SulfurCaves) EncodeBiome() int { return 194 }